HexDraw 2 terrain editor showing woods, roads, water, buildings and hex coordinates

Hex map design for tabletop wargames

HexDraw 2 Hex Map Editor

A dedicated Windows editor for creating detailed hex maps for board games, wargames, and ASL-style scenarios.

File format .hxd2 packages with embedded assets
Precision Zoom up to 1500% and PNG export up to 400 dpi
Output PNG, PDF, print, and VASL board export

Purpose-built

Make tactical maps that stay legible on the table.

HexDraw 2 is built for serious hex-map creation: sketch new battlefields, trace historical maps, paint terrain, define elevations, add labels and markers, and prepare printable or digital boards from one focused workflow.

Maps are saved as .hxd2 packages with embedded image assets, so textures, overlays, backgrounds, and finished boards are easier to save, share, archive, and reopen on another system.

Terrain Painting

Paint hexes with color or texture styles, then speed up work with 7-hex brush and flood fill tools.

Hills and Valleys

Create multi-level elevation areas with fills, soft edges, outlines, and covered edges.

Roads and Rails

Draw roads, narrow streets, rails, boundaries, orchards, and hexside features.

Labels and Markers

Add labels with custom fonts, colors, texture fills, outlines, and configurable map markers.

Reference Tracing

Place historical or reference maps as backgrounds, lower map opacity, and trace directly over them.

Export and Print

Export PNGs, tiled PDFs for A4 or Letter, custom board-size PDFs, and VASL board packages.

Use cases

Create hex maps for play, print, and prototype work.

ASL-style tactical boards

Build detailed tactical boards with terrain, roads, buildings, labels, and hex coordinates.

Printable tabletop wargame maps

Prepare maps for table play with PDF export for A4, Letter, and custom board sizes.

Prototype board game maps

Iterate quickly on board layouts, terrain ideas, movement spaces, and scenario boundaries.

Historical battle map tracing

Place reference images underneath the hex grid and rebuild historical terrain as playable hex maps.

VASL-compatible board exports

Prepare boards for VASL-oriented workflows as part of the HexDraw 2 export path.

PDF maps for common paper sizes

Export printable maps for standard paper formats or custom board dimensions.

Feature overview

From first sketch to printable board.

Map Creation

Custom columns, rows, hex size, physical size, and layout settings for new maps.

Terrain and Elevation

Terrain holes, contour point editing, automatic boundaries, and hill or valley levels without a fixed Hill level 3 limit.

Map Artwork

Underlays, overlays, top-layer images, background maps, custom textures, shapes, markers, and asset folders.

Detailed Editing

Zoom from 25% up to 1500% for precise terrain, road, label, marker, and hexside work.

Delivery

Save embedded .hxd2 packages, use Page Setup and Print Preview, export final artwork, and check for Microsoft Store updates.

HexDraw 2 demo

The HexDraw 2 demo is in preparation.

The old HexDraw 1 installer is no longer offered here. Sign up for updates and get notified when the HexDraw 2 demo is ready.

Demo not ready yet

HexDraw 2 is still being prepared for a public demo. The update list is the safest place to hear when a test build becomes available.

Get notified

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FAQ

Common questions about HexDraw 2.

Is HexDraw 2 available for Windows?

Yes. HexDraw 2 is developed for Windows first.

Can I export maps as PDF?

Yes. HexDraw 2 supports printable PDF export, including tiled output for common paper sizes.

Can I export VASL boards?

Yes. VASL board export is planned as part of the HexDraw 2 workflow.

Can I trace historical maps?

Yes. HexDraw 2 supports reference images so designers can trace and rebuild historical maps as hex maps.

Is HexDraw 2 useful for ASL-style maps?

Yes. HexDraw 2 is designed with tactical wargame maps and ASL-style board workflows in mind.

When will the demo be available?

A demo is planned. Visitors can register on hexdraw.com to receive updates.

Related work

Other projects from the same workshop.

Game

Second Front

Tactical WW2 action with map and scenario editing.

Assets

Unity Assets

Production assets for game development and prototyping.