Purpose-built for wargame map design

Design precise hex maps without mastering Illustrator.

HexDraw 2 is a Windows desktop editor for wargame designers who need accurate, printable maps for prototypes, playtests, and publisher submissions.

HexDraw 2 editor with a hex map, terrain tools, roads, water, buildings, and coordinates
Terrain and map geometry being edited inside HexDraw 2.

Purpose-builtWargame geometry

Self-contained.hxd2 map packages

Flexible outputPNG, PDF, print, and VASL board export (no LOS data)

A specialist workflow

General drawing tools do not understand wargame maps.

General-purpose graphics software can draw almost anything, but geomorph edges, physical hex dimensions, terrain levels, hexside features, numbering conventions, and board exports all have to be built by hand.

HexDraw 2 provides a map-making workflow designed around those requirements, so game designers can concentrate on terrain, scenarios, and playtesting instead of rebuilding the same technical structure in a general illustration program.

Core work areas

From measured hex grid to printable board.

Six focused toolsets cover the geometry, artwork, and output a wargame map needs.

01 / Grid

Build the right hex grid

Start with the board format instead of forcing a generic canvas to behave like one.

  • Ordinary maps and geomorph configurations
  • Physical hex dimensions and board size
  • ASL-style, ASL Fort, and GDW Assault setups
  • Flat-top, pointy-top, numbering, and pitch options
Flat-top tactical hex grid with coordinates in the HexDraw 2 editor

02 / Terrain

Paint terrain and elevation

Create connected terrain shapes while keeping their contours available for detailed editing.

  • Color or texture fills, 7-hex brush, and flood fill
  • Terrain holes and editable contour points
  • Custom positive hill and negative valley levels
  • Sharp, covered, or softly faded elevation edges
HexDraw 2 map showing hills, soft elevation edges, woods, and editable terrain

03 / Features

Draw wargame-specific features

Use dedicated geometry for the lines and hex edges that carry gameplay information.

  • Roads, narrow streets, rails, sleepers, and ballast
  • Hexsides, boundaries, gullies, and slopes
  • Sunken and elevated road underlays
  • Editable control points across supported geometry
Large HexDraw 2 test map with roads, urban strips, rivers, elevation, and boundary lines

04 / Artwork

Work with custom artwork

Combine map geometry with reusable art without scattering source files across folders.

  • Reference maps positioned beneath the board
  • Underlays, overlays, and top-layers
  • Custom PNG, SVG, texture, and marker assets
  • Transform, mirror, order, and depth-sort graphics
HexDraw 2 overlay editor with illustrated fortifications, buildings, trees, and ships

05 / Information

Add labels, markers, and map-edge information

Keep names, scenario cues, and offboard information in the same editable map.

  • Curved and rotated labels with reusable styles
  • Markers with built-in or custom SVG shapes
  • Offboard areas and entry information
  • Map edges and locally hidden grid cells
Strategic HexDraw 2 map with curved labels, custom markers, railways, rivers, and an offboard entry area

06 / Output

Prepare maps for print and digital use

Check physical output early, then produce files for the table or a digital workflow.

  • PNG output and print preview
  • Tiled A4 and Letter PDF output
  • Custom physical board dimensions
  • VASL board packages without LOS data
Detailed HexDraw 2 board with rivers, slopes, orchards, villages, and hex coordinates

Development Preview

Maps and experiments created while building HexDraw 2.

These examples were created while HexDraw 2’s tools were being developed and tested. They demonstrate editing features, custom artwork, and possible map styles rather than finished playable scenarios.

Product facts

Built as a real desktop mapping tool.

Windows desktop applicationA classic local editor, not a browser service.

Offline map editingNormal map building does not require an internet connection.

Local artworkMaps and imported assets are not uploaded to private HexDraw servers.

Portable map packagesMap data and used bitmap assets stay together in .hxd2.

Undo and redoAvailable throughout the editing workflow.

Microsoft Store updatesOnline update checks communicate only with Microsoft Store services.

Demo status

The HexDraw 2 demo is in preparation.

HexDraw 2 is still being prepared for a public demo. Join the update list to receive release notes and an announcement when the demo becomes available.

The old HexDraw 1 installer is no longer offered on this site.

Join the update list

Occasional updates

Get release notes and the demo announcement.

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FAQ

Practical questions about HexDraw 2.

Is HexDraw 2 an online service?

No. HexDraw 2 is a Windows desktop application and normal map editing works offline. The app contacts Microsoft Store services only when checking for application updates.

Do HexDraw map files include custom artwork?

Yes. The .hxd2 format stores the map data and the bitmap assets used by the map in one self-contained package.

Can I import my own textures and graphics?

Yes. HexDraw 2 supports custom textures, background images, PNG and SVG overlays, marker shapes, and other reusable map artwork.

Can I trace a historical map?

Yes. A reference image can be placed beneath the map, then positioned, scaled, rotated, and faded while terrain and features are rebuilt above it. Users remain responsible for having the necessary rights to the source material.

Can HexDraw 2 export PDF maps?

Yes. HexDraw 2 supports printable PDF output, including tiled A4 and Letter output and custom physical board dimensions.

Can HexDraw 2 export VASL boards?

Yes. HexDraw 2 can create VASL board packages. LOS data is not included.

Can HexDraw 1 maps be opened in HexDraw 2?

No. HexDraw 1.1 uses a different legacy format and those maps must be recreated in HexDraw 2.

Is HexDraw 2 only for ASL-style maps?

No. HexDraw 2 includes tools for ASL-style geomorphs, but it also supports ordinary maps, strategic maps, GDW Assault-style geomorphs, pointy-top grids, custom dimensions, and custom artwork.

When will the demo be available?

The public demo is still in preparation. Join the update list to receive an announcement when it is ready.