Terrain and map geometry being edited inside HexDraw 2.
Purpose-builtWargame geometry
Self-contained.hxd2 map packages
Flexible outputPNG, PDF, print, and VASL board export (no LOS data)
A specialist workflow
General drawing tools do not understand wargame maps.
General-purpose graphics software can draw almost anything, but geomorph edges,
physical hex dimensions, terrain levels, hexside features, numbering conventions,
and board exports all have to be built by hand.
HexDraw 2 provides a map-making workflow designed around those requirements, so game
designers can concentrate on terrain, scenarios, and playtesting instead of rebuilding
the same technical structure in a general illustration program.
Core work areas
From measured hex grid to printable board.
Six focused toolsets cover the geometry, artwork, and output a wargame map needs.
01 / Grid
Build the right hex grid
Start with the board format instead of forcing a generic canvas to behave like one.
Ordinary maps and geomorph configurations
Physical hex dimensions and board size
ASL-style, ASL Fort, and GDW Assault setups
Flat-top, pointy-top, numbering, and pitch options
02 / Terrain
Paint terrain and elevation
Create connected terrain shapes while keeping their contours available for detailed editing.
Color or texture fills, 7-hex brush, and flood fill
Terrain holes and editable contour points
Custom positive hill and negative valley levels
Sharp, covered, or softly faded elevation edges
03 / Features
Draw wargame-specific features
Use dedicated geometry for the lines and hex edges that carry gameplay information.
Roads, narrow streets, rails, sleepers, and ballast
Hexsides, boundaries, gullies, and slopes
Sunken and elevated road underlays
Editable control points across supported geometry
04 / Artwork
Work with custom artwork
Combine map geometry with reusable art without scattering source files across folders.
Reference maps positioned beneath the board
Underlays, overlays, and top-layers
Custom PNG, SVG, texture, and marker assets
Transform, mirror, order, and depth-sort graphics
05 / Information
Add labels, markers, and map-edge information
Keep names, scenario cues, and offboard information in the same editable map.
Curved and rotated labels with reusable styles
Markers with built-in or custom SVG shapes
Offboard areas and entry information
Map edges and locally hidden grid cells
06 / Output
Prepare maps for print and digital use
Check physical output early, then produce files for the table or a digital workflow.
PNG output and print preview
Tiled A4 and Letter PDF output
Custom physical board dimensions
VASL board packages without LOS data
Development Preview
Maps and experiments created while building HexDraw 2.
These examples were created while HexDraw 2’s tools were being developed and tested.
They demonstrate editing features, custom artwork, and possible map styles rather than
finished playable scenarios.
Product facts
Built as a real desktop mapping tool.
Windows desktop applicationA classic local editor, not a browser service.
Offline map editingNormal map building does not require an internet connection.
Local artworkMaps and imported assets are not uploaded to private HexDraw servers.
Portable map packagesMap data and used bitmap assets stay together in .hxd2.
Undo and redoAvailable throughout the editing workflow.
Microsoft Store updatesOnline update checks communicate only with Microsoft Store services.
Demo status
The HexDraw 2 demo is in preparation.
HexDraw 2 is still being prepared for a public demo. Join the update list to receive
release notes and an announcement when the demo becomes available.
The old HexDraw 1 installer is no longer offered on this site.
After submitting, you will receive a confirmation email. You are not subscribed until
you open the confirmation link and confirm your email address.
FAQ
Practical questions about HexDraw 2.
Is HexDraw 2 an online service?
No. HexDraw 2 is a Windows desktop application and normal map editing works offline. The app contacts Microsoft Store services only when checking for application updates.
Do HexDraw map files include custom artwork?
Yes. The .hxd2 format stores the map data and the bitmap assets used by the map in one self-contained package.
Can I import my own textures and graphics?
Yes. HexDraw 2 supports custom textures, background images, PNG and SVG overlays, marker shapes, and other reusable map artwork.
Can I trace a historical map?
Yes. A reference image can be placed beneath the map, then positioned, scaled, rotated, and faded while terrain and features are rebuilt above it. Users remain responsible for having the necessary rights to the source material.
Can HexDraw 2 export PDF maps?
Yes. HexDraw 2 supports printable PDF output, including tiled A4 and Letter output and custom physical board dimensions.
Can HexDraw 2 export VASL boards?
Yes. HexDraw 2 can create VASL board packages. LOS data is not included.
Can HexDraw 1 maps be opened in HexDraw 2?
No. HexDraw 1.1 uses a different legacy format and those maps must be recreated in HexDraw 2.
Is HexDraw 2 only for ASL-style maps?
No. HexDraw 2 includes tools for ASL-style geomorphs, but it also supports ordinary maps, strategic maps, GDW Assault-style geomorphs, pointy-top grids, custom dimensions, and custom artwork.
When will the demo be available?
The public demo is still in preparation. Join the update list to receive an announcement when it is ready.