Is HexDraw 2 an online service?
No. HexDraw 2 is a Windows desktop application and normal map editing works offline. The app contacts Microsoft Store services only when checking for application updates.
What hardware does HexDraw 2 require?
Performance depends not only on the size of a map, but also on its complexity and the number of individual elements it contains. Simple maps may work well on older computers, while very detailed maps containing thousands of trees, buildings, overlays, and painted elements can become slower.
Final minimum and recommended hardware requirements will be published after further testing on a wider range of Windows PCs. The public demo will include detailed sample maps that can be used to check how HexDraw 2 performs on your own computer before purchasing the full version.
Will HexDraw 2 be available for macOS or iOS?
HexDraw 2 is being released for Windows first. A macOS version is technically possible, but it would require purchasing dedicated Mac hardware for development, signing, and testing. It may be considered later, but there is currently no confirmed release date.
An iOS or iPadOS version is not planned. HexDraw 2 is designed as a desktop map editor, and adapting its interface and workflow for touch devices would require substantial additional development.
Where will I be able to buy HexDraw 2?
HexDraw 2 will initially be available through the Microsoft Store. Unlike HexDraw 1, HexDraw 2 includes update support: the application can check for new versions, and updates are delivered through the Microsoft Store.
A Steam release may be considered later, but there are currently no confirmed plans or release date for Steam.
Do HexDraw map files include custom artwork?
Yes. The .hxd2 format stores the map data and the bitmap assets used by the map in one self-contained package.
Can I import my own textures and graphics?
Yes. HexDraw 2 supports custom textures, background images, PNG and SVG overlays, marker shapes, and other reusable map artwork.
Does HexDraw 2 include building artwork for tactical games?
Yes. The current HexDraw 2 library contains more than 140 stone and wooden building graphics for tactical hex maps. The selection ranges from single-hex buildings to large multihex structures and complexes spanning four or more hexes.
Buildings can be placed, scaled, rotated, and mirrored individually. The collection is still being refined, so its exact size and final selection may change before release. The demo includes a smaller selection than the full version.
Can I trace a historical map?
Yes. A reference image can be placed beneath the map, then positioned, scaled, rotated, and faded while terrain and features are rebuilt above it. Users remain responsible for having the necessary rights to the source material.
Can HexDraw 2 export PDF maps?
Yes. HexDraw 2 supports printable PDF output, including tiled A4 and Letter output and custom physical board dimensions.
Can HexDraw 2 export VASL boards?
Yes. HexDraw 2 can create VASL board packages. LOS data is not included.
Can HexDraw 1 maps be opened in HexDraw 2?
No. HexDraw 1.1 uses a different legacy format and those maps must be recreated in HexDraw 2.
Is HexDraw 2 only for ASL-style maps?
No. HexDraw 2 includes tools for ASL-style geomorphs, but it also supports ordinary maps, strategic maps, GDW Assault-style geomorphs, pointy-top grids, custom dimensions, and custom artwork.
What are the limitations of the HexDraw 2 demo?
The demo is intended to let you explore the HexDraw 2 map-building workflow before purchasing the full version.
The following limitations apply:
- Maps are limited to a maximum of 13 × 13 hexes.
- Export functions are disabled.
- The selection of included graphics and artwork is significantly smaller than in the full version.
The full version removes the 13 × 13 demo limit, enables export, and includes the complete artwork collection.
When will the demo be available?
The public demo is still in preparation. Join the update list to receive an announcement when it is ready.